Projection Mapping Software Pricing Comparison: Free vs Paid Options
Compare pricing across projection mapping software options. Understand the true cost of professional projection mapping tools.
Understanding projection mapping software pricing helps you choose the right tool for your budget and needs. Here's how the costs compare.
Free Options
Map Club: Completely free, no subscriptions, no hidden costs. Full-featured web-based projection mapping accessible to everyone.
VPT (Video Projection Tool): Free and open-source, but requires technical knowledge and has a steeper learning curve.
MapMap: Free and open-source, community-supported with basic features.
Entry-Level Paid Software
MadMapper: $299 one-time purchase or subscription options. Professional features with good support.
HeavyM: €199 one-time purchase. User-friendly interface, good for beginners.
Resolume: €399 one-time purchase or subscription. Popular for live performances and VJing.
Professional/Enterprise Solutions
Millumin: €299-€999 depending on version. Advanced features for complex installations.
Watchout: Custom pricing, typically $5,000+. Enterprise solution for large-scale installations.
TouchDesigner: $1,995/year for commercial use. Extremely powerful but complex, requires significant learning.
QLab: $399-$1,999 depending on features. Theater-focused, excellent for live shows.
The True Cost
Beyond the initial purchase, consider:
- Updates: Many paid tools require additional fees for major updates
- Support: Professional support often costs extra
- Learning Curve: Time investment varies significantly
- Hardware Requirements: Some software needs powerful, expensive computers
Why Free Matters
Map Club proves that professional projection mapping doesn't require expensive software. By offering all essential features for free, we're making this powerful medium accessible to artists, students, and creators at every level.
Whether you're just starting or working on professional projects, free tools like Map Club let you focus your budget on hardware and content creation, not software licenses.