Editing Meshes and Warping in Projection Mapping
Master mesh editing and warping for projection mapping. Learn to manipulate corner points, use constraints, and align surfaces with physical projection targets.
Warping is the process of adjusting mesh corner points to align digital content with physical surfaces. When done correctly, projected content appears perfectly integrated with the object, creating the illusion that the projection is part of the surface itself.
Map Club provides intuitive warping tools in its web-based interface. The output canvas shows your warped projection with corner handles you can drag. The input canvas (left panel) shows content in its original form, while the output canvas (right panel) shows the warped result. Use the select tool to drag corners, hold Shift for constrained movement, and select multiple corners to move them together.