Getting Started

Quickstart

Ready to start projection mapping? Here's the quickest path to your first projection: create a new project, add a layer (start with a Surface if you're new), align it to your physical setup in the Output panel, and you're mapping. That's it.

The rest of this guide will walk you through the essentials—the five layer types, the four panels that make up Map Club's interface, and the basic workflow. But if you're the type who learns by doing, feel free to jump down to the tutorial at the bottom and start experimenting. You can always come back here to understand what you're working with.

Layer Types

The Panels

How to Projection Map

Projection mapping might sound complex, but the basic workflow is actually pretty straightforward. Here's how it works:

1. Set up your physical space

First, you need something to project onto. This could be a wall, a canvas, a sculpture, or any surface you want to bring to life. Position your projector so it's pointing at your surface—you'll want to make sure it's stable and the angle works for your setup.

2. Create your first layer

In Map Club, start by adding a layer. Many people begin with a Surface layer as their foundation, but you can start with any layer type. Each layer represents something in your projection—a surface to map onto, an effect to display, or content to show.

3. Align your layer

This is where the magic happens. In the Output panel, you'll see your layer. Use the corner handles to drag and reshape it until it matches the exact shape and position of your physical surface. This process is called "warping" or "mesh mapping"—you're essentially telling Map Club "this digital shape corresponds to this real-world surface." Every layer type can be aligned this way.

4. Add more layers

Now for the fun part. Add more layers—maybe a shader for some animated effects, a webcam feed, or upload an image or video in the Input panel and assign it to a layer. You can stack multiple layers to create complex compositions. Each layer can be aligned independently to different parts of your physical space, so you can have different content mapped to different surfaces or areas.

5. Fine-tune and project

Use the Properties panel to adjust colors, opacity, and other settings. The Output panel shows you exactly what will be projected. Once everything looks good, use the "View Project" feature to open a fullscreen window that you can send to your projector. That's it—you're projection mapping!

The key insight is that projection mapping is all about creating digital representations of your physical space, then aligning each layer to match. Every layer—whether it's a surface, shader, tracker, webcam, or text—can be warped and aligned independently. Once that alignment is dialed in, you can layer on effects, animations, and media to create something truly unique. The more you experiment, the more you'll discover what's possible.

Try it yourself