Shaders

Adjusting shader rounding

Rounding allows you to create smooth, curved edges on shader layers by adjusting the corner radius. Rounding on shaders incorporates the layer's perspective, creating curved edges that follow the shader's warping.

Select a shader layer, then click on one or more corners to select them. In the Properties panel, adjust the Rounding value to add curvature to the selected corners. You can adjust individual corners by clicking them, adjust multiple corners at once by shift-clicking, or adjust all corners at once by pressing Enter while the layer is selected.

Rounding on shaders incorporates the layer's perspective, so curved edges will follow the shader's warping and distortion.

Next, learn to change a shader's type, properties, or alignment.